|
»
WHAT IS
AUTOCROSSING.. |
AutoCross (also known as auto-x) is an all forward
motion driving skill contest. Each driver is
individually timed to the thousandth of a second, over a
short, miniature road course clearly defined using
traffic cones. Cars compete one at a time in a class
with similar cars. Auto-X emphasizes driver skill and
vehicle handling rather than just speed. The corners are
tight, and there are lots of them, so the driving is
exciting and challenging. Auto-X speeds do not exceed
those normally encountered in highway driving. The
skills you learn and practice here; smooth transitions,
enhanced braking, and skid correction, will have an
immediate impact on improving the safety and skill of
your street driving. Autocrossing is an excellent way to
teach car control to young drivers in a safe
environment.
|
|
» |
|
|
»
BEING A
NOVICE.. |
|
You'll remember your first event for a long time. The
adrenaline that makes you shake at the start-line before
your first run, and the even bigger surge of adrenaline
you feel when you finish. That excitement is part of the
sport, and it's why we all do this. Don't let being a
novice overwhelm you! Every driver, including the
National Champions, had a first day and a novice season. Autocrossing is a skill that requires instruction and
practice to see improvements. If it was easy, it
wouldn't be so competitive, or so fun. The great thing
about this sport, though, is that even when you're going
"slow", it's still fun driving. The course may
seem "busy" at first, because it's tighter than what you
see on the street, and you're trying to attack it faster
than you could in traffic. You'll have fun learning the
sport and learning to keep the car in control as you get
faster and better with more seat-time.
With that said, here are some tips to give you the right
novice attitude, so you don't become discouraged:
-
Your goal is to have fun! That's why everyone is
here
-
Your goal for the first run is to avoid getting lost
on course (see course-walking tips)
-
Your goal for the rest of the day is to improve your
time on each run.
At this point, you are learning a lot on each run, and
you may be 10 seconds behind the class leader. That's
not unusual! You're still doing OK. The veteran drivers
like to help the novices, but just be careful not to
interrupt a driver on a course walk, or while he or she
is concentrating on going over the course in his or her
head.
|
|
» |
|
|
»
WHAT TO BRING.. |
-
A safety helmet if you have one, otherwise one will
be provided for you to use but are limited to 1st
come - 1st served.
-
Air in your tires. Stop at a gas station, check your
owner's manual and fill your tires to the specific
pressure recommended.
-
Suitable shoes for driving. The best are
light-soled, with a narrow sole which does not stick
out past the side of the shoe
-
Sunglasses
-
Sunscreen
-
Clothes appropriate for the weather forecast, plus a
change for when the forecast is wrong.
-
A hat
-
A folding chair
-
Thermos of water or other non alcoholic
beverage
-
Windex and paper towels
-
A pad and pencil to write down all the advice you'll
get
-
A good tire pressure gauge
-
Chalk or white shoe polish to mark the tires
|
|
» |
|
|
»
REGISTRATION PROCESS.. |
|
To
register you must have a valid driver's license, lanyard
neck badge, & wrist band. If you did not pre-register for the event,
you will have to do it on the morning of the Show
(please see event schedule in the FAQ section). At the
tech inspection area, you will be asked to sign the
insurance waiver. All these rules apply to your
passenger as well. Once you have completed and entered
to the auto-X Pit Area, please place your car # signs
outside the rear passenger windows (both sides).
|
|
» |
|
|
»
TECH
INSPECTION.. |
|
** You are not required
to have your car registered for street use, but it must
pass tech inspection. ** |
|
Your
car must pass tech inspection before you can compete.
Read the tech inspection list below to see what you'll
need to do. The tech inspector will place a second wrist
band on your arm if you pass, or recommend changes to
make the car pass, such as additional tie-downs for the
battery or removal of loose items or hub caps if you've
forgotten. You will not be allowed to do any mechanical
work or adjustments on the track property per our
insurance. If caught doing so, you will be asked to
leave immediate with out a refund. No Exceptions! |
|
|
[ TECH
INSPECTION REQUIREMENTS ] |
|
Safety Helmet:
If you bring your own safety helmet, it must be approved
by Snell in the current or two most recent ratings (e.g.
if Snell 95 is in production then that, 90 and 85 are
legal). The club provides loaner helmets for people who
do not have one. |
|
» |
|
Safety Belts:
Original
safety belts, at a minimum are required. Shoulder belts
are not required, if your car did not come with them,
but you must have a lap belt. Belts must be firmly
attached. |
|
» |
|
Solidly Mounted Battery:
The
battery must be held down properly. If it can be moved
at all, it will not pass. There are some additional
battery requirements which may affect you if you have
modified your car. The Tech Inspector will help you out
with them. |
|
» |
|
Legal Tires:
In
Stock and Street Prepared categories, the tires must
have measurable tread, and must be in good condition.
Excessive weather checks or visible cord/plies will fail
inspection. |
|
» |
Brakes:
The
brake pedal must be firm, with no loss of pressure when
held down. |
|
» |
|
Steering / Suspension:
The
steering must be tight, with no excessive play. Wheel
bearings cannot have excessive play. |
|
» |
|
Hub Caps and Trim Rings:
Hub
caps, trim rings and wheel covers must be removed for
competition, unless they are bolted to the wheel. |
|
» |
|
Loose Items in Car:
All
loose items must be removed from the passenger
compartment and trunk. This includes the floor-mats. You
may remove the spare tire and jack, but you are not
required to if they are properly secured. |
|
» |
|
Numbers and Class Markings:
The
car numbers should be prominently displayed on both
sides of the car, outside the rear passenger windows.
They should be large enough to be seen easily from the
timing van/area. |
|
» |
|
Adequate Muffler:
Your
car must be quieter than 95dbA measured 50 feet from the
course at a place where you are under full throttle. Due
to the possibility of losing sites for noise problems,
this rule is strictly enforced. (If your car is quiet
enough to avoid attracting Police attention, it will
most likely pass the noise requirement). |
|
» |
Throttle:
Accelerator
pedal must have a return spring and operate freely.
|
|
» |
|
|
»
PENALTIES.. |
A penalty
is given if :
-
If the cone is knocked over and is
out of the box.
-
If the cone is knocked over and is
in the box.
-
If the cone remains
standing but is out of the box.
|
|
A penalty
is not given if :
-
The cone remains standing is
touching the box
-
The cone remains standing and is
partially in the box.
-
And of course, if the
cone remains standing within the box.
|
|
» |
|
|
»
COURSE
WALKING.. |
|
After
tech, you will have time to walk the course. Before you
go, read the information below on course-walking tips.
Course maps (while copies last) are available at Auto-X
Information Booth. |
|
|
[ STEPS ON
COURSE WALKING ] |
|
Step 1) Walk the course:
Your first walk will be to get the general layout, and
is often a social walk. Now get away from friends and
walk the course alone, concentrating on memorizing the
layout. Think of it in sections, with key cones marking
the turns.
Stop every now and then and run through the course in
your head, from the beginning to where you are. Get down
- the course looks different from a seated position.
This will give you a better picture of what the course
will look like at speed.
Pace off the distance between cones in a slalom. Some
course designers vary the distance, and it's good to
know before you arrive whether you will have to vary
your speed in a slalom. Take a note-pad if you like, and
make notes such as pavement changes, camber change,
bumps, sand, etc. |
|
» |
|
Step 2) Plan the course:
(Do
this while walking the course again)
Now decide
exactly how you want to drive the course. Driving the
course perfectly involves two things; coming up with the
correct plan, and executing the plan correctly. If you
don't have a plan, you can't possibly know where you
didn't execute it correctly. It's hard to know if you
did this step correctly, but step 4 is something you can
work on.
The
plan involves the line you will take through the cones -
the quickest way through. Note, I didn't say shortest.
Think about the characteristics of your car; does it
corner better than it accelerates, or the other way
around? That will tell you whether to slow down so you
can get through the corner in control and get on the
throttle as soon as possible, or try to carry speed
through to keep up the revs.
Don't forget to plan where you will be looking. There is
no need to memorize every cone on the course,
only the ones you plan to be near, the "important" ones.
Look from one important cone to the next in your plan. |
|
» |
|
Step 3) In Grid:
Before
you run, while you are in grid, go over the course again
several times in your head, executing the plan you made
before. |
|
» |
|
Step 4) After the run:
Sit
in your car and go over your run. Figure out where you
didn't execute the plan. If the plan was to be near a
particular cone, and you were five feet from it, then
you didn't execute the plan correctly, and a red light
should have gone off in your head. Maybe you need to
adjust the plan because you were going too fast in the
slow parts. Decide at this point whether your next run
needs to be a better execution of the plan, or a
modification of the plan.
|
|
» |
|
|
»
DRIVER'S
MEETING / CAR CLASS.. |
|
The
drivers' meeting is mandatory for all drivers. A
PCA event representative will hold the meeting
approximately 1/2 hour before the first car starts.
Be sure to attend. This is where you will find out
information you'll need to know about the course
conditions, number of runs, particular safety concerns,
how penalties are assessed.
There will be only one class available.
We will be allowing a total of 75 participants of VW, Audi,
Porsche, BMW, & Mercedes (event will open to other makes if spots are not
sold out, but will not qualify for awards). We will have
1st - 5th awards including a prize for the fastest time
of day. Spots are limited and will sell out fast,
so
!
|
|
» |
|
|
»
DRIVING
TIPS.. |
|
After
tech, you will have time to walk the course. Before you
go, read the information below on course-walking tips.
Course maps (while copies last) are available at Auto-X
Information Booth. |
|
|
[
RECOMMENDED DRIVING TIPS ] |
|
Look Ahead..
It's so easy to forget, but makes such a big impact on
my driving. It all relates to hand-eye (and eye-foot)
coordination. Look where you want your hands to
drive you, and look far enough ahead to take advantage
of the feedback. If you're looking at that outside cone
that you're afraid you'll hit, well, you'll hit it. If
you're looking ten feet in front of the bumper, the
turns will keep surprising you. Imagine looking at your
feet while you are running on foot! You won't be very
coordinated, and you won't have a good sense of distance
or speed. Same goes for driving hard corners as you do
in autocross. Look ahead. You will be astounded
at your performance the first time you remember to do
this all the way through a course. |
|
» |
|
Slow Down to Go Fast..
A common problem when you're starting out is trying to
take the tight sections too fast, and not staying in
control. I still remember finishing a run and saying,
"Well, I didn't go very fast, but it sure was smooth,"
only to find out I'd gone faster by a full second! Just
be patient in the slow spots. They're slow spots, after
all. |
|
» |
|
Brake hard in corners..
Go
ahead, squeeze the brakes hard. There's no
morning coffee on your dashboard, or eggs in the front
seat. Once you decide to slow down for the corner, don't
waste any time. If you find yourself at a crawl and
you're not at the corner yet, why, you've just found out
that you can brake later. Locking up your tires will not
make you stop faster, so squeeze the brakes and let them
do the work, not your tires. |
|
» |
|
Adhesion..
Don't
ask too much of your tires. For any tire/pavement pair,
there's only a certain amount of traction. You can use
up that traction with your throttle, your brakes or your
steering wheel. So if you're going into a corner, using
100% of your traction to make the turn, what happens
when you ask for more traction by applying the brakes?
Either you won't brake or you won't turn. Or both. Same
goes for accelerating out of a corner. Ease in the
throttle as you ease out of the turn. So use full
throttle and full braking only in a straight line.
This goes back to slowing down to go faster, and brings
us to... |
|
» |
|
Smooth Inputs..
You
may have noticed that I used the phrases "squeeze the
brakes" and "ease in the throttle". This is where you
have to change your mind-set about inputs to controlling
your car. You need to convince yourself that you can
make your car respond better by squeezing the brakes
hard instead of standing on the brakes, by rolling in
the throttle rapidly instead of stomping on the gas, by
turning the wheel quickly instead of cranking it around.
Subtle, but it will show up in how often your car is in
control instead of scrubbing off speed pushing around a
corner. And it will take a lot of practice to become
second nature. |
|
» |
|
Shift near redline..
On
the street, we don't usually shift near redline (high
rpms). But in autocross, you want to be making the most
of the power available to you. You'll learn to hear the
motor as you drive and stay in a low gear longer. Most
courses will be in second gear for stock cars. If you're
shifting to third, you're shifting too soon, and giving
up power. |
|
» |
|
Launch at / around 4000 rpm..
Each
car varies, but try to start at higher rpms than you're
used to. Don't "dump" the clutch, or you'll find your
wheels spinning. Let it out rapidly and find the right
rpms to maintain traction. Higher horsepower cars will
want to use lower rpms than less powerful cars. |
|
» |
|
Don't worry..
The
the blinkers, wipers or horn, you're bound to hit them
as you drive. Don't let it throw you. We've all done it!
Always remember to have fun, even when you are being
stomped by some national expert. You'll never stop
learning - the best drivers will tell you this still
applies after ten or twenty years! Remember,
seat-time!! Nothing will make you go faster sooner.
And nothing is less expensive in improving your times.
|
|
» |
|
|
»
CAR SET-UP TIPS.. |
|
After
tech, you will have time to walk the course. Before you
go, read the information below on course-walking tips.
Course maps (while copies last) are available at Auto-X
Information Booth. |
|
|
[ SET-UP
TIPS ] |
|
Tires:
For those of you that have done previous
autocrossing, you might try adding an extra
10 to 15 psi in your tires. The reason for this is to
keep your tires from rolling under during hard
cornering. But how much is too much? Put chalk on the
edges of your tire, in three places around the diameter,
and you can see how far over the tire was going during
your runs. Bleed out a little if the chalk is still
showing on the tread, or add a little more if the chalk
has been worn off down the sidewall. The line of worn
chalk to remaining chalk should be right at the corner
of the tread and sidewall. Keep notes on how many psi
you ran, and where the chalk line was, for your next
event. Remember that as you get better and corner
harder, you'll need more air to compensate, so keep
using the chalk at every event. |
|
» |
|
Driver Restraint:
In order to have good control in driving, you, the
driver, have got to stay put. So make sure your seat
belt is tight and firm. Some people like to tug hard
(fast) on the shoulder strap to engage the lock on the
reel. |
|
» |
|
Driver Location:
Most
experienced drivers will agree that the best place for
your seat - to give you the best control - is seat
forward far enough to have your leg slightly bent when
the clutch is all the way to the floor, and seat-back
reclined or upright to a position that allows you to
rest your wrists on the steering wheel when you
shoulders are firmly against the seat. This position
allows you to run the full range of steering inputs and
foot motion without stretching or moving in your seat,
and can have a huge impact on your driving skill. |
|
» |
|
Alignment:
If
you're looking for a cheap way to improve your Auto-X
set-up. To get some suggestions, though, ask a driver
who has a car similar to yours in weight, wheelbase or
front or rear wheel drive.
* Note:
Manufacturers set their alignments to what they consider
to be the most predictable and stable settings.
Improving your car's turn-in for autocross may make your
car twitchy on the street. So use your own discretion.
|
|
» |
|
|
»
AUTOCROSS
(AUTO-X) RUNS.. |
|
You
will have a minimum of three timed runs, weather
permitting. Depending on the event, you may get as many
as five timed runs. Find out who is running before you
and after you, so you know when to line up. Running in
order makes the timing people's job easier, and keeps
the event running smoothly, but if someone gets in front
of you, or you are running a little behind, don't worry
too much about it. The event Auto-X representative will
call out which group(s) is/are to come to the grid (line
of 4-5 cars waiting to run)
Once you are in grid, you
will wait for the cars in front of you to launch, and
you will move up until you are on the start line. A
starter will wave a green flag when it is OK for you to
start. The green flag means go as soon as you are ready,
the timer will not start until you pass through the
lights. Don't take too long if we are running two cars
on course at once, because you start is timed to make
sure you do not get too near the car already on course.
If you do get "lost" on course, take the time to orient
yourself and continue. Don't head back to the start
line, because you may be pointed toward another car.
Just take the time to get back on course, and continue
the run as a practice! If the next driver catches up,
they will be red-flagged and be granted a re-run (which
they'll use to its fullest potential). Times are posted
after each run. Your fastest run (of your first 3 runs
of the day) is used to determine your finishing
position.
|
|
» |
|
|
»
WORK
ASSIGNMENT.. |
|
There
is none! Dubfest has hired officials to work the
track so you can enjoy the Auto-X and the show. If you
are interested in working or helping out, please contact
our staffing department through our
.
|
|
» |
|
|
»
FUN RUNS.. |
|
If time permits, we will hold fun runs (or extra runs)
for those interested. The first 3 runs will be your
qualifying times for your results of the day.
|
|
» |
|
|
»
COURSE
CLEAN-UP.. |
|
Once
all the timed runs and fun runs, if any, are complete,
that’s it. The Official Dubfest Auto-X staff will maintain bringing
in the fire extinguishers and flags, cones and timing
equipment, and clean up of the track coarse area. We
would like to ask for your cooperation in helping
maintain a clean track. If you are caught littering
in/around the track or pit area, you will be asked to
leave with no refund. (no exceptions) |
|
» |
|
|
»
AWARDS /
PRIZES.. |
|
We
will have awards for the top Five Fastest Times of the
Day (FFTD) along with a prize from
(a set of RT615 15-18") for the First place /
Fastest Time of the Day (FTD) held at the award ceremony
/ stage area at the same time as the award ceremony. |
|
» |
|